Post by Koa on May 20, 2012 14:09:13 GMT -5
Level Two.
$2500[/blockquote]
Force-field: allows the user to project an electromagnetic field around one's self, creating a shield that blocks outside forces. Exhaustion occurs after use.
Mirage: allows the user to project a realistic illusion or mirage that can fool other wolves into thinking it is real. Over time the illusion loses its deceiving quality, and headache occurs after use.
Shape-shifting: allows the user to transform at will into another animal physically, while still keeping the wolf's mind intact. Slowly drains energy while being used.
$1500
Telekinesis: allows the user to manipulate and move physical objects through use of the mind. The larger the object being controlled, the more amount of focus and energy is required.
Teleportation: the user is able to teleport from one place to another at will. Teleporting farther distances is more exhausting than shorter ones. Can only teleport one's self.
Fire Breath: gives the user the ability to breathe fire in a single stream or in flaming balls. Often scorches the throat and lungs afterward.
Ice Breath: gives the user the ability to breathe icy breath in a single stream or in flaming balls. May frostbite throat and lungs afterward.
Invisibility: user will visually disappear without a trace. Scent, sound, ect. will remain. Mirage will weaken after one minute.
Healing: quickly heals non-mortal wounds. Drains energy depending on severity of wound. Can eliminate infection and disease, as well as heal others.
Electricity: causes pain by electrical shock once contact has been made. Can stun small animals. No drawbacks.
Poison: the bite of a poisonous wolf causes nausea and other side-effects within a few hours. A poisonous wolf's fangs are hollow, allowing for the poison glands to pump out the toxins if desired. Note that poisoned prey can only be safely eaten by a poisonous wolf, as they are immune to the toxins.
Animal Whisperer: allows the user to communicate with animals by projecting thoughts/ideas into their mind. Animal whisperers also have a skill for convincing other animals to do as they say. An animal whisperer can make an animal his/her companion, or the companion of another wolf (this takes more effort with animals of higher intelligence).
Hindsight: allows the user to see into a wolf's past by touching them. Takes focus and will wear out depending on the user's stamina. * a variation of this power will allow the user access only to the memories of his or her ancestors.
$900
Water Walking: allows the user to walk or run on any body of water. Will wear out depending on the user's stamina.
Sky/Air Walking: allows the user to walk/run on air. You are able to climb higher into the sky by leaping up in the air. Will wear out depending on the user's stamina.COMPANIONS .Wolves can make animals their companions by soliciting the aid of an animal whisperer. Companions are compelled to follow and help their wolf master. Keep in mind that the Uuma (fantasy wolves) are superior in intelligence and sophistication; companion animals do not speak their own language, and they have only basic intelligence. NOTE: wolves without the gift of animal whispering can have only one companion at a time.
$2000
1 bear - black bear or grizzly bear
$1500
1 cat - cougar, bobcat, or lynx
1 canine - coyote, red fox, or grey fox
1 large bird - eagle, hawk, raven, buzzard, ect.
$1000
1 small bird - songbird, magpie, or crow, ect.
1 large mammal - badger, raccoon, weasel, skunk, porcupine, ect.
$500
1 deer - elk, moose, mule deer, or whitetailed deer
1 other ungulate - bison, bighorn sheep, mountain goat, or pronghorn
$100
1 small mammal - rabbit, shrew, squirrel, chipmunk, mouse, ect.